•I used Adobe Elements, this allowed
me to use precise timing to cut and edit my videos together, making them look
smooth. This also allowed me to see edit sound files precisely so they came in
a the moments when needed and not too soon or late.
•I used a HD Camera. This allowed me
to film in high detail so the audience can see clearly what is happening on
screen.
•With the Adobe Elements the videos
would not always run smoothly, it would run the video smooth for around 2/3
seconds and then would start jolting about making it difficult for me to see if
sound/video files ran smoothly.
•Technology was used in every way
possible when creating the product. from the actual filming of the clips to the
editing of each clip and the uploading to YouTube.
Creativity
•To
create the idea of my opening two minuets, I looked at different action films
and what they focused around, the two main types of action are either where
there are a team who are all guns blazing running into the battlefield or a
lone man who is faced with the task of taking down an entire gang. I liked the
idea of a loan man being full of suspense, where every could lead to his
possible demise.
•As I
was working alone it was purely my idea, but I did ask other peoples opinions
about what they thought what would work or not work within my film, to get a
general idea I asked both Media and non-Media students.
•When
it came to creating the film I saw that there were a few problems with my idea
that either did not make sense or didn’t add or take away from the film meaning
they were unneeded. So to improve the outcome I either changed what I had in
mind or I removed it completely.
•Adobe
Elements allowed me to use a feature that slowed down what you saw on the
screen. I used this to make the death seem more significant and shocking due to
what they saw before hand.
•From
seeing action films that focus around a single character I saw that they like
to use shots that make the main character seem like they are at a point in
which the only out come is death, but always find a way to survive and still
beat the bad guy.
Research & Planning
•The focus audience I observed was
mid-teens to adults. By looking at different rated action films you can see
what makes the appeal for each of the targeted audience. For my audience it was
more around the use of high risk factor. When an audience watches a action film
they want to escape the everyday boring life that they see and be captivated by
this amazing, adrenalin pumping life that these secret agent/rebels have every
day of their life.
•From looking at this information I found that when
creating my final product I should keep in mind that the audience want to see
things that are dangerous, such as near death experiences. They want to see
something that will keep them gripped on the edge of their seat and keep them
there for the entire of the film.
•Recording the research was easy,
when I was looking at the different information that I had been given I was
picking out key features that I thought would be useful for me and put them
into word documents that I emailed myself enabling me to view both inside and
out of school.
•When we stared our research and
planning we looked at the opening two minuets of different films of different
genres, so we got a good idea of what the clichés were and how they were used
effectively, it also gave us the opportunity to explore genres that we hadn’t
thought about creating and gave us ideas that we would be able to use if we
came to that genre.
•Once this had all been completed we
looked at more than just what we saw, we looked at what we could hear within
the clip and how it was used effectively to effect the audience, we looked at
what we could see in the background of different clips and what they were used
for and if they did their job, and also the key thing of looking at what
different camera angles and shots they used and how they effected how we felt
about what we were watching. We found that by simply changing the angle of
which the camera is looking at a camera would effect how the audience viewed
the character.
•From looking at all the different
techniques and things that we’re able to use allowed us to broaden our ideas
and create an even bigger picture of what we wanted to create. Allowing us to
look at different shot types and how they effected the scene and if they would
work within the idea that we were creating. All of this was useful to us as it
gave us professional help to make our products as good as they could be.
•The effectiveness of looking at all
these different aspects was high, it allowed us to see where we were going
wrong with work and how we would be able to improve it. This allowed us to make
our work as good as we possibly could.
•Different results allowed us to get
an over all opinion of what works for each genre, allowing us to get a good
idea of what we wanted to do for out product. One of the hardest parts of this
project was the starting idea and getting a good grip on what you wanted to do.
Because the options were so vast it was difficult to pick one and stick with
that idea. But from what we researched it allowed us to see what we wanted to
do and if it would work allowing us to see if that idea was one that we wanted
to keep and continue throughout the project.
•Storyboards allowed us to get a
general idea of what we wanted to be seen on the screen. This allowed us to
play around with different shot types and see what would work and give the best
effect for what we intended the audience to see. The shot lists gave us a
variety of what we could use and how we could use it, this allowed us to get
more out of a simple shot. Writing the script was easy to do but was difficult
to fuse with what we wanted to see of the camera screen, for many different
shots would work for that scene but we needed to find the ones which did the
job that we really needed.
Post-production
•When
editing there were many thing in which you needed to consider for the clip. You
needed to think about continuity, because if each small clip didn’t flow
smoothly into each other then the audience would be able to pick that up and
single it out, even the smallest misplacement would ruin the whole two minuets.
Another thing you needed to think about was if you can hear what was going on
within the scene, if the audio wasn’t loud enough then you needed to increase
it. This was a challenge for me as the audio was very quiet even when I had
increased it to the maximum of what it could go. Finally we needed to think
about weather that shot did the job that we needed, if you wanted one character
to feel like they had dominance then the best shot type to use was a low angle
shot making the actor higher than the viewer, making the actor on screen seem
like they have the power within the scene.
•The
main tool that I used within editing was the simple cutting tool. The shots
which I used I didn’t want to alter much so I just wanted them to flow smoothly
from one to the other. The cutting tool is easy to use but everything needed to
be precise to make it look good.
•I
think that the post-production process helped the end outcome as it allowed me
to take all of the best bits of filming which I had done and put them together
in the right way that made them flow and look smooth.
Using conventions from real media texts
•Within
real media products I found that when at high rick moments there is a lot of
quick cutting from shot to shot, allowing the audience to get the idea of the
confusion and desperation within the scene. Another aspect which I used would
be the slow motion death, when action films was to make a death look
significant or dramatic then they will either have a team mate run over to
their dying body and have a heart to heart convocation that ends with the
person using his last breath to say something that will stay with the team
mate, or they turn to slow motion. One thing about slow motion is that it can
be used in many different ways to make different out comes. For me I chose the
slow motion as the person who dies is alone.
•Within
my product I didn’t challenge the conventions much, I chose to stay close to
what is used as within the action genre.
•I
believe my work to be more experimental as when creating my product I found
that there were many things which I would have liked to do differently but
because of what I was doing I found that they fit the most. If I was given the
chance to redo my final product I would do a lot of things differently.
•I do
not believe I have yet developed a style as my product was only an experimental
one. But I am able to look at what I have used and see what I do like and don’t
like.
•When
thinking about the action genre I take inspiration from Zack Snyder, but I don’t believe I put much of
his work into my final product.
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