Thursday 13 March 2014

Evaluation Task 1


Our first opening shot shows the audience a sky, the reason that this was chosen as a first opening shot was because it gives the audience a pleasant sight that they can all recognize and appreciate. This pleasant feeling that is given off from the sunny sky is a complete contrast from the rest of the trailer. Giving it that sense of juxtaposition, allowing the audience the chance to relax and then to give them something that shows the exact opposite emotion from what they are currently feeling.



This shot was chosen as it allows the audience to establish a main character as this character is the first one that they see. Another reason is it allows the audience to feel that this character has been effected by the events of the apocalypses. It is shows by a high angle shot and the fact that he is crouching down while looking down at the ground. The high angle show allows the audience to feel above the character in status meaning that they understand the emotion that this character is feeling. The crouched down stance gives the audience the idea of giving up, the idea that he is crouched make the audience question why he is like that and what could have driven him to allow himself to be that 'relaxed/calm' about a extremely deadly situation, also supported by him looking down to the floor as his guard is now completely down and he is vulnerable.
Accompanying this is a slight over the shoulder shot, as seen on the right hand of the screen there is a person standing there looking over the main character, this also allows the audience to ask questions about the scenario that they are watching. Why is he there? is he forcing the character on screen to lower his guard? Who is he to the character on screen? It also adds an ominous feel to the trailer as you can't see the face of this person, leaving the audience in ignorance.



This shot was chosen as it allows the audience to begin to understand the different relationships that the main character has formed with other people. The confrontation shows that there are still people in an apocalyptic world that you still cannot trust. Both characters are teenagers, this means that the audience will get the feel that not only adults have been effected by this tragic even, but also the fact that no adults are anywhere to be seen leaves the audience knowing that they characters have been forced into a situation in which they all have to take responsibility of they own actions and the ones that they care about. A situation which many of them may not have been ready for.
Unfortunately for this shot the shadow of the camera man and camera can be seen within the background. Because of the extent of filming done and the time left for the project to be finished we have decided to leave this shot how it is and to try and find a way of removing this shadow. Trying to overlay another section of the shot where the shadow can be found.



Contrasting to the previous relationship that the audience saw Alex, the main character, in this allows the audience to see that not everything with a world of chaos and destruction has to be filled with trauma and grief. Other, friendlier relationships can be formed with people and, as shown by this shot, love stories can be forged from within the pain of loosing your loved ones. The pleasant scene is accompanied by a shot of clear sky and the sun coming through the gap between the characters. This shows that from this scene when these two are together they feel that nothing is wrong with the world anymore and they can just enjoy themselves in the presence of the other. But this does not mean that this will be a strength. This could lead the characters into dangerous trials ahead if they allow themselves to get carried away with each other as it could result in devastating outcomes.



This shot shows Sam pointing a gun off screen, this shot was chosen once again to get a sense of the unknown, when planning to make Eraze we wanted to trailer to work in a way that didn't rely on the zombies being in shot. The threat of the zombies is still there, but it's more about the awareness and fear of the unknown that we wanted to play around with. The costume used allows the audience to relate to the characters as they see that Sam is in his late teens. Once again enforcing the idea that people have been forced into growing up faster and taking more responsibility within their lives and the lives of the people they care about. The gun allows the audience to understand the way that the world has deteriorated, law is merely a thing of the past, and now kids are having to get hold of weapons and learn how to use them, otherwise they will be easy pray. The idea of adapt or die comes into play.



This is the first and only shot in which the audience get a clear view of the zombie threat. To create this show we filmed three different shots and merged them together in editing, this means that were were able to create a larger amount of zombies with minimal actors. The reason that this was needed was because it was difficult to get a hold of people who were able to come and film with us as events kept popping up and actors kept cancelling. So taking this into account we made due with the people that we had at the time and created this shot. When in editing we found that the shot didn't fit the dark feeling that we had hoped it would, because the sky was a bright blue and the sun was shining down to the grass making everything seem quite pleasant. Because of this we altered the colour of the clip, waking the sky and ground darker while adding in a slight grey tone to them creating a fog like illusion.
This shot was chosen as we felt that even though we wanted to create a trailer that didn't rely on actual clips of the zombies we felt that we did need to allow the audience to put an image to the threat that the characters were going to be facing. When it came to creating the 'zombies' we wanted to take our own spin to it, moving away from the whole, decaying bodies and blood filled mouths. We wanted to make the zombies look close to humans but with slight differences, our main difference was the way that the infected walked, we took on the aspect of how people walk or move when they are highly ill, making it look like they are slightly in pain when they move.


This shot allows the audience to get the idea that within a world in which law is a thing of the past, zombies are not the only thing that people are going to have to worry about. There are other people who are going to be trying to survive and feeling that they cannot trust anyone, or who feel that it is just easier to just kill the people they come along and take what they need from the dead victims. You will not always come across a group of people who will be willing to let you 'pass through'. Here Alex has had a gun pulled on him, from off screen, which has forced him to put down the weapon that he was making. Not knowing that there was someone coming up behind him to pull him to the ground and stop him from moving. Once again enforcing the idea of the fear of the unknown, Alex has no idea that he is about to be pounced upon by other character, all he is focused on in the man with a gun in front of him.



Here the attention is fully focused on Sam's character. The gun pointing at the camera allows the audience to understand that they are watching this clip through the eyes of the threat that the group are faced with. The blurred background gives the scene a feeling of focus, the zombies care not for what is around them, merely their target. Once they have sighted a possible meal they will focus all their attention onto that single target. This gives the 'zombies' that added feeling of humanity to them. We want the infected to have a sense of humanity as it make tasks such as killing them a little harder. The infected have small imprints of their past memories, an example of this would be finding a friend that has now become infected, they would look at you as if they knew you, but this wouldn't faze them when it came to killing you.



After a shot from the pistol in the previous screen shot the title would flash up, we felt that the title would be best found towards the end of the trailer as it allows the audience to get an all around opinion about what they are going to see within the film before they make any decision about the film. This allows them to see that this film is going to be more than just people running from building to building killing zombies, there are also going to be some solid story lines that they can follow accompanied by different character relationships that will keep each scene spiced up with action, thrills and drama.
For the design on the title we went with a basic and clean text, allowing the audience to get a clear view of the name of the film. Also adding a contrast to the chaos within the film and fitting in with the films theme of looking and reminiscing on the past when everything was easy and taken for granted. 

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